Salut ,
regarde les modifications.
Le problême vient surement du hiddenselection incomplet.
class CfgPatches
{
class Opex_Balaclava
{
units[] = {OPEX_BALACLAVA_W};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {};
};
};
class CfgGlasses
{
class None; // External class reference
class OPEX_BALACLAVA_W : None
{
scope = 2; // visible editeur
scopeCurator = 2; // visible editeur zeus.
scopeArsenal = 2; // visible editeur Arsenal.
author = "Paul"; // auteur
displayName = "Opex Balaclava Woodland"; // nom de objet
model = "\A3\Characters_F_Bootcamp\Guerrilla\g_balaclava_clean.p3d"; // Model 3D
picture = "\A3\Characters_F_Bootcamp\Data\UI\icon_G_Balaclava_clean_ca.paa"; // image inventaire.
hiddenSelections[] = {"camo"}; // cache la selection sur le model 3D
hiddenSelectionsTextures[] = {"\opex_balaclava\Data\balaclava_woodland.paa"}; // Affiche la nouvelle textue de la selection
identityTypes[] = {}; // greffe ta cagoule à une identité.
mass = 2; // Poids de la cagoule: de 'objet.
};
};
l
exemple:
identityTypes[] =
{"NoGlasses",0,"G_NATO_default",0,"G_NATO_casual",0,"G_NATO_pilot",0,"G_NATO_recon",0,"G_NATO_SF",0,"G_NATO_sniper",0,"G_NATO_diver",0,"G_IRAN_default",0,"G_IRAN_diver",0,"G_GUERIL_default",0,"G_HAF_default",0,"G_CIVIL_female",40,"G_CIVIL_male",0};