Il suffit de faire un script que vous lancez uniquement sur le serveur:
// SET INSIGNIA ON UNITS UNIFORMS:
if (!isServer) exitWith {};
[[ ado1_1, "111thID"], "BIS_fnc_setUnitInsignia", nil, true, true] call BIS_fnc_MP;
[[ ado1_2, "111thID"], "BIS_fnc_setUnitInsignia", nil, true, true] call BIS_fnc_MP;
[[ ado1_3, "111thID"], "BIS_fnc_setUnitInsignia", nil, true, true] call BIS_fnc_MP;
[[ ado1_4, "111thID"], "BIS_fnc_setUnitInsignia", nil, true, true] call BIS_fnc_MP;
[[ ado1_5, "111thID"], "BIS_fnc_setUnitInsignia", nil, true, true] call BIS_fnc_MP;
[[ ado1_6, "111thID"], "BIS_fnc_setUnitInsignia", nil, true, true] call BIS_fnc_MP;
[[ ado1_7, "111thID"], "BIS_fnc_setUnitInsignia", nil, true, true] call BIS_fnc_MP;
[[ ado1_8, "111thID"], "BIS_fnc_setUnitInsignia", nil, true, true] call BIS_fnc_MP;
[[ ado1_9, "111thID"], "BIS_fnc_setUnitInsignia", nil, true, true] call BIS_fnc_MP;
[[ ado1_10, "111thID"], "BIS_fnc_setUnitInsignia", nil, true, true] call BIS_fnc_MP;
[[ ado1_11, "111thID"], "BIS_fnc_setUnitInsignia", nil, true, true] call BIS_fnc_MP;
ado1_x = Nom de l'unité
Plusieurs insignes sont disponibles dans le jeu:
"TFAegis" - Combined force of NATO and AAF which operated on Stratis and Altis at the beginning of Episode 1 and in the Bootcamp campaign.
"111thID" - NATO division which dispatched one brigade to liberate Altis in Episode 3 - Win of the Arma 3 campaign.
"GryffinRegiment" - CSAT regiment that occupied Altis in episodes 2 and 3 of the Arma 3 campaign.
"BI" - Bohemia Interactive glyph
"Curator" - Zeus eye
"MANW" - Make Arma Not War competition logo