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		<title><![CDATA[Tuto Revive &amp; Respawn (Revive Script Norrin)]]></title>
		<description><![CDATA[Créez plusieurs points de respawn, soins actif solo et multi, animations audio & physique]]></description>
		<language><![CDATA[fr]]></language>
		<link><![CDATA[http://www.clan-ado.fr/forum//index.php?p=rss&amp;mode=topic&amp;id=7828]]></link>
		<lastBuildDate><![CDATA[Sat, 05 Oct 2013 21:59:00]]></lastBuildDate>
		<generator><![CDATA[FSB 2]]></generator>
		<item>
			<title><![CDATA[Tuto Revive &amp; Respawn (Revive Script Norrin)]]></title>
			<description><![CDATA[merci Jony, et si tu as les samples qui vont avec, et qui marche bien sur, fait moi signe...]]></description>
			<author><![CDATA[staff@clan-ado.fr poran]]></author>
			<link><![CDATA[http://www.clan-ado.fr/forum//index.php?p=topic&amp;p_id=71157#p71157]]></link>
			<pubDate><![CDATA[Sat, 05 Oct 2013 21:59:00]]></pubDate>
			<guid isPermaLink="false"><![CDATA[http://www.clan-ado.fr/forum//index.php?p=topic&amp;p_id=71157#p71157]]></guid>
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		<item>
			<title><![CDATA[Tuto Revive &amp; Respawn (Revive Script Norrin)]]></title>
			<description><![CDATA[<span style="font-size: 20px"><b><span style="color: #00c000">Introduction</span></b></span> 
 
Le systême de Revive Script par Norrin permet la réapparition sur plusieurs points de respawn, il offre la possibilité de se soigner entre coéquipier muni d'une trousse ou d'un medpack de soin, ou par le biais d'une unité dirigée par AI faisant partie du groupe. Vous pouvez changer de vue une fois à  terre soit vue fps, soit une vue de desssus, soit une vue 3ême personne, soit une vue libre qui permet de zoomer ou dézoomer. Le personnage blessé à  le moyen de sélectionner jusqu'à  3 points de respawn ou d'appeler à  l'aide en cliquant <span style="color: #0000ff">Call at help</span>. La séquence d'animation une fois à  terre s'active le personnage bouge au sol et appel à  l'aide. Animation physique et audio 
 
<span style="font-size: 20px"><b><span style="color: #00c000">Configuration</span></b></span> 
 
Vous devez créez le nombre d'unité que vous avez indiqués dans le fichier revive_init.sqf 
<div class="code"><div class="code_title">PHP (<a href="#" onclick="selectCode(this.parentNode.parentNode.getElementsByTagName('PRE')[0]); return false">Sélectionner</a>)</div><pre class="code_content"><span class="sc_php_comment">// ==================================================================</span>
<span class="sc_php_comment">// LIST OF PLAYABLE UNITS</span>
<span class="sc_php_comment">//NORRN_player_units = playableUNits;</span>
<span class="sc_php_normal">NORRN_player_units</span> = &#91;<span class="sc_php_normal">s1</span>,<span class="sc_php_normal">s2</span>,<span class="sc_php_normal">s3</span>,<span class="sc_php_normal">s4</span>&#93;;
<span class="sc_php_comment">// ==================================================================</span></pre></div> 
s1 chef de groupe, tous peuvent être ou non jouable. 
 
<table class="attention"><tr> <td width="100px" style="text-align: center;"><img src="tpl/NeoBlue/img/icone_attention.png"/></td> <td><span style="font-size: 20px">Pour que le revive fonctionne il faut créer une logique de serveur nommé <span style="font-size: 20px">server</span> dans votre mission</span></td> </tr></table> 
 
<u><b>Fichier Revive_init.sqf</b></u> 
Vous pouvez régler le temps de la réapparition qui se fera au bout 600 secondes sur le point Bas_1 que vous nommez entre les guillemets "" se nom doit être identique à  celui du marqueur, en général la base. 
<div class="code"><div class="code_title">PHP (<a href="#" onclick="selectCode(this.parentNode.parentNode.getElementsByTagName('PRE')[0]); return false">Sélectionner</a>)</div><pre class="code_content"><span class="sc_php_normal">_revive_time_limit</span> 				= <span class="sc_php_normal">600</span>;				<span class="sc_php_comment">//array no.27 -Dcompte avant rapparition sur base_1 =&gt; "nom correspondant"</span></pre></div> 
 
Dans les Base_ suivantes 2,3,4. Elles sont actives dans le menu de réapparition en jeu sous forme d'encadré avec le nom que vous lui avez indiqué. Le nom doit être identique pour les marqueurs correspondant aux points de respawn 
 
<div class="code"><div class="code_title">PHP (<a href="#" onclick="selectCode(this.parentNode.parentNode.getElementsByTagName('PRE')[0]); return false">Sélectionner</a>)</div><pre class="code_content"><span class="sc_php_normal">_Base_1</span> 						= "<span class="sc_php_text">Nom_1</span>";			<span class="sc_php_comment">//array no.13 - Position du marqueur de base </span>
<span class="sc_php_normal">_Base_2</span> 						= "<span class="sc_php_text">Nom_2</span>";		<span class="sc_php_comment">//array no.14 visible dans menu</span>
<span class="sc_php_normal">_Base_3</span> 						= "<span class="sc_php_text">Nom_3</span>";				<span class="sc_php_comment">//array no.15 visible dans menu</span>
<span class="sc_php_normal">_Base_4</span> 						= "<span class="sc_php_text">Nom_4</span>";				<span class="sc_php_comment">//array no.16 visible dans menu </span></pre></div> 
 
 
 
Si vous désirez terminer la mission si tous les participants sont à  terre sélectionnez 1 sinon 0 
 
<div class="code"><div class="code_title">PHP (<a href="#" onclick="selectCode(this.parentNode.parentNode.getElementsByTagName('PRE')[0]); return false">Sélectionner</a>)</div><pre class="code_content"><span class="sc_php_comment">// GENERAL REVIVE OPTIONS  &#40;Off = 0, On = 1&#41;</span>
<span class="sc_php_normal">_mission_end_function</span> 			= <span class="sc_php_normal">0</span>;				<span class="sc_php_comment">//array no.0  - Fin ou non de la mission</span></pre></div> 
 
Permet d'activer le nombre visible de respawn dans le menu selon que vous voulez créer 1 à  4 points de réapparition 
<div class="code"><div class="code_title">PHP (<a href="#" onclick="selectCode(this.parentNode.parentNode.getElementsByTagName('PRE')[0]); return false">Sélectionner</a>)</div><pre class="code_content">/ <span class="sc_php_normal">RESPAWN</span> <span class="sc_php_normal">OPTIONS</span>
<span class="sc_php_normal">_no_respawn_points</span> 				= <span class="sc_php_normal">4</span>;				<span class="sc_php_comment">//array no.12 - active les points de rapparition &#40;Nombre de 1  4&#41;  </span></pre></div> 
 
 
 
 
<b><u>Réapparition véhicule</u></b> 
 
A la page nÂ°9 du fichier revive_readMe.doc vous trouverez la commande si aprês qu'il faut copier dans l'init du véhicule mais vous devez auparavant le nommer sous le nom : 
 
<div class="code"><div class="code_title">Code (<a href="#" onclick="selectCode(this.parentNode.parentNode.getElementsByTagName('PRE')[0]); return false">Sélectionner</a>)</div><pre class="code_content">r_mobile_spawn_vcl</pre></div> 
 
Dans l'init du véhicule 
 
<div class="code"><div class="code_title">PHP (<a href="#" onclick="selectCode(this.parentNode.parentNode.getElementsByTagName('PRE')[0]); return false">Sélectionner</a>)</div><pre class="code_content"><span class="sc_php_normal">this</span> <span class="sc_php_normal">addEventHandler</span> &#91;"<span class="sc_php_text">GETIN</span>",{<span class="sc_php_keyword">if</span> &#40;&#40;<span class="sc_php_normal">_this</span> <span class="sc_php_normal">select</span> <span class="sc_php_normal">1</span>&#41; == "<span class="sc_php_text">driver</span>"&#41; <span class="sc_php_normal">then</span> {<span class="sc_php_normal">NORRN_landy_script</span> = &#91;<span class="sc_php_normal">_this</span> <span class="sc_php_normal">select</span> <span class="sc_php_normal">0</span>, <span class="sc_php_normal">_this</span> <span class="sc_php_normal">select</span> <span class="sc_php_normal">2</span>&#93; <span class="sc_php_normal">execVM</span> "<span class="sc_php_text">revive_sqf\mobile\mobile_spawn.sqf</span>"}}&#93;;<span class="sc_php_normal">this</span> <span class="sc_php_normal">addEventHandler</span> &#91;"<span class="sc_php_text">GETOUT</span>",{&#91;<span class="sc_php_normal">_this</span> <span class="sc_php_normal">select</span> <span class="sc_php_normal">0</span>&#93; <span class="sc_php_normal">execVM</span> "<span class="sc_php_text">revive_sqf\mobile\mobile_remove_spawn.sqf</span>"}&#93;; <span class="sc_php_normal">call</span>{&#91;<span class="sc_php_normal">this</span>, <span class="sc_php_normal">30</span>&#93; <span class="sc_php_normal">execVM</span> "<span class="sc_php_text">revive_sqf\mobile\vcl_respawn.sqf</span>"}</pre></div> 
 
 
<b><u>Fichier description.ext</u></b> 
 
<div class="code"><div class="code_title">PHP (<a href="#" onclick="selectCode(this.parentNode.parentNode.getElementsByTagName('PRE')[0]); return false">Sélectionner</a>)</div><pre class="code_content"><span class="sc_php_normal">author</span> = "<span class="sc_php_text">JonyBIgooD</span>"; <span class="sc_php_comment">// Author</span>
<span class="sc_php_normal">onLoadName</span> = "<span class="sc_php_text">Revive &amp; Respawn</span>"; <span class="sc_php_comment">// Mission name &#40;temporary solution; actual name set in editor will be used later in the alpha&#41;</span>
<span class="sc_php_normal">onLoadMission</span> = "<span class="sc_php_text">Tutoriel de configuration</span>";
<span class="sc_php_normal">OnLoadMissionTime</span> = <span class="sc_php_keyword">false</span>;
<span class="sc_php_normal">loadScreen</span> = "<span class="sc_php_text">image.jpg</span>";

<span class="sc_php_normal">Briefing</span> = <span class="sc_php_normal">1</span>;
<span class="sc_php_normal">debriefing</span>=<span class="sc_php_normal">1</span>;
<span class="sc_php_normal">Saving</span> = <span class="sc_php_normal">1</span>;
 
<span class="sc_php_normal">ShowCompass</span> = <span class="sc_php_normal">1</span>;
<span class="sc_php_normal">ShowMap</span> = <span class="sc_php_normal">1</span>;
<span class="sc_php_normal">ShowGPS</span> = <span class="sc_php_normal">1</span>;
<span class="sc_php_normal">ShowWatch</span> = <span class="sc_php_normal">1</span>;
<span class="sc_php_normal">ShowPad</span> = <span class="sc_php_normal">1</span>;
<span class="sc_php_normal">ShowRadio</span> = <span class="sc_php_normal">1</span>;
<span class="sc_php_normal">respawn</span> = <span class="sc_php_normal">3</span>;
<span class="sc_php_normal">respawndelay</span> = <span class="sc_php_normal">4</span>;
<span class="sc_php_normal">disabledAI</span> = <span class="sc_php_normal">1</span>;

#<span class="sc_php_keyword">include</span> "<span class="sc_php_text">revive_sqf\dialogs\configComments.hpp</span>"
#<span class="sc_php_keyword">include</span> "<span class="sc_php_text">revive_sqf\dialogs\define.hpp</span>"
#<span class="sc_php_keyword">include</span> "<span class="sc_php_text">revive_sqf\dialogs\rev_cam_dialog.hpp</span>"
#<span class="sc_php_keyword">include</span> "<span class="sc_php_text">revive_sqf\dialogs\respawn_button_1.hpp</span>"
#<span class="sc_php_keyword">include</span> "<span class="sc_php_text">revive_sqf\dialogs\respawn_button_2.hpp</span>"
#<span class="sc_php_keyword">include</span> "<span class="sc_php_text">revive_sqf\dialogs\respawn_button_3.hpp</span>"
#<span class="sc_php_keyword">include</span> "<span class="sc_php_text">revive_sqf\dialogs\respawn_button_4.hpp</span>"
#<span class="sc_php_keyword">include</span> "<span class="sc_php_text">revive_sqf\dialogs\respawn_button_1b.hpp</span>"
#<span class="sc_php_keyword">include</span> "<span class="sc_php_text">revive_sqf\dialogs\respawn_button_1c.hpp</span>"
#<span class="sc_php_keyword">include</span> "<span class="sc_php_text">revive_sqf\dialogs\respawn_button_2b.hpp</span>"
#<span class="sc_php_keyword">include</span> "<span class="sc_php_text">revive_sqf\dialogs\respawn_button_3b.hpp</span>"
#<span class="sc_php_keyword">include</span> "<span class="sc_php_text">revive_sqf\dialogs\respawn_button_4b.hpp</span>"
#<span class="sc_php_keyword">include</span> "<span class="sc_php_text">revive_sqf\dialogs\respawn_button_1map.hpp</span>"
#<span class="sc_php_keyword">include</span> "<span class="sc_php_text">revive_sqf\dialogs\respawn_button_2map.hpp</span>"
#<span class="sc_php_keyword">include</span> "<span class="sc_php_text">revive_sqf\dialogs\respawn_button_3map.hpp</span>"
#<span class="sc_php_keyword">include</span> "<span class="sc_php_text">revive_sqf\dialogs\respawn_button_4map.hpp</span>"
#<span class="sc_php_keyword">include</span> "<span class="sc_php_text">revive_sqf\dialogs\OK_map.hpp</span>"
#<span class="sc_php_keyword">include</span> "<span class="sc_php_text">revive_sqf\dialogs\dead_cam_dialog.hpp</span>"
#<span class="sc_php_keyword">include</span> "<span class="sc_php_text">revive_sqf\dialogs\rev_cam_dialog_blank.hpp</span>"

<span class="sc_php_comment">///////////////////////////////////////////////////////////////////////////////////////////</span>
<span class="sc_php_keyword">class</span> <span class="sc_php_normal">Params</span>
{
        <span class="sc_php_keyword">class</span> <span class="sc_php_normal">DayTime</span>
        {
		<span class="sc_php_comment">//paramsArray&#91;0&#93;</span>
                <span class="sc_php_normal">title</span> = "<span class="sc_php_text">Time Of Day</span>";
                <span class="sc_php_normal">values</span>&#91;&#93; = {-<span class="sc_php_normal">6</span>, <span class="sc_php_normal">0</span>, <span class="sc_php_normal">8</span>, <span class="sc_php_normal">13</span>};
                <span class="sc_php_normal">texts</span>&#91;&#93; = {"<span class="sc_php_text">Morning</span>", "<span class="sc_php_text">Clear day</span>", "<span class="sc_php_text">Sundown</span>", "<span class="sc_php_text">Night</span>"};
                <span class="sc_php_keyword">default</span> = <span class="sc_php_normal">0</span>;
		};
        <span class="sc_php_keyword">class</span> <span class="sc_php_normal">Revive</span>
        {
		<span class="sc_php_comment">// paramsArray&#91;1&#93;</span>
                <span class="sc_php_normal">title</span> = "<span class="sc_php_text">Nombres de vie&#58;</span>";
                <span class="sc_php_normal">values</span>&#91;&#93; = {<span class="sc_php_normal">2000</span>,<span class="sc_php_normal">1000</span>,<span class="sc_php_normal">20</span>,<span class="sc_php_normal">10</span>,<span class="sc_php_normal">7</span>,<span class="sc_php_normal">5</span>};
                <span class="sc_php_normal">texts</span>&#91;&#93; = {"<span class="sc_php_text">No Revive</span>","<span class="sc_php_text">Infinite - Cadet</span>","<span class="sc_php_text">20 - Easy </span>","<span class="sc_php_text">10 - Normal</span>","<span class="sc_php_text">7  - Hard</span>","<span class="sc_php_text">5  - Extreme</span>"};
                <span class="sc_php_keyword">default</span> = <span class="sc_php_normal">10</span>;
        };
};
<span class="sc_php_normal">enableDebugConsole</span> = <span class="sc_php_keyword">true</span>;
<span class="sc_php_keyword">class</span> <a href="http&#58;//www.php.net/manual/function.Header.php" class="sc_php_function" target="_blank" title="">Header</a>
{
	<span class="sc_php_normal">gameType</span> = <span class="sc_php_normal">COOP</span>;
	<span class="sc_php_normal">minPlayers</span> = <span class="sc_php_normal">1</span>;
	<span class="sc_php_normal">maxPlayers</span> = <span class="sc_php_normal">4</span>;
};

#<span class="sc_php_keyword">include</span> "<span class="sc_php_text">VAS\menu.hpp</span>"

<span class="sc_php_keyword">class</span> <span class="sc_php_normal">CfgFunctions</span>
{
	#<span class="sc_php_keyword">include</span> "<span class="sc_php_text">VAS\cfgfunctions.hpp</span>"
};

<span class="sc_php_keyword">class</span> <span class="sc_php_normal">CfgRespawnTemplates</span>
{
	<span class="sc_php_comment">// Class used in respawnTemplates entry</span>
	<span class="sc_php_keyword">class</span> <span class="sc_php_normal">myTag_beacon</span>
	{
		<span class="sc_php_comment">// Function or script executed upon death. Parameters passed into it are the same as are passed into onPlayerKilled.sqf file</span>
		<span class="sc_php_normal">onPlayerKilled</span> = "<span class="sc_php_text">\myAddon\scripts\respawnBeacon.sqf</span>";
		<span class="sc_php_comment">// Function or script executed upon respawn. Parameters passed into it are the same as are passed into onPlayerRespawn.sqf file</span>
		<span class="sc_php_normal">onPlayerRespawn</span> = "<span class="sc_php_text">\myAddon\scripts\respawnBeacon.sqf</span>";
		<span class="sc_php_comment">// Default respawn delay &#40;can be overwitten by description.ext entry of the same name&#41;</span>
		<span class="sc_php_normal">respawnDelay</span> = <span class="sc_php_normal">20</span>;
	};
	<span class="sc_php_keyword">class</span> <span class="sc_php_normal">Spectator</span>
	{
		<span class="sc_php_normal">onPlayerRespawn</span> = "<span class="sc_php_text">BIS_fnc_respawnSpectator</span>";
	};
};

<span class="sc_php_keyword">class</span> <span class="sc_php_normal">CfgNotifications</span>
{
	<span class="sc_php_keyword">class</span> <span class="sc_php_keyword">Default</span>
	{
		<span class="sc_php_normal">title</span> = "<span class="sc_php_text"></span>"; <span class="sc_php_comment">// Tile displayed as text on black background. Filled by arguments.</span>
		<span class="sc_php_normal">iconPicture</span> = "<span class="sc_php_text"></span>"; <span class="sc_php_comment">// Small icon displayed in left part. Colored by "color", filled by arguments.</span>
		<span class="sc_php_normal">iconText</span> = "<span class="sc_php_text"></span>"; <span class="sc_php_comment">// Short text displayed over the icon. Colored by "color", filled by arguments.</span>
		<span class="sc_php_normal">description</span> = "<span class="sc_php_text"></span>"; <span class="sc_php_comment">// Brief description displayed as structured text. Colored by "color", filled by arguments.</span>
		<span class="sc_php_normal">color</span>&#91;&#93; = {<span class="sc_php_normal">1</span>,<span class="sc_php_normal">1</span>,<span class="sc_php_normal">1</span>,<span class="sc_php_normal">1</span>}; <span class="sc_php_comment">// Icon and text color</span>
		<span class="sc_php_normal">duration</span> = <span class="sc_php_normal">5</span>; <span class="sc_php_comment">// How many seconds will the notification be displayed</span>
		<span class="sc_php_normal">priority</span> = <span class="sc_php_normal">0</span>; <span class="sc_php_comment">// Priority; higher number = more important; tasks in queue are selected by priority</span>
		<span class="sc_php_normal">difficulty</span>&#91;&#93; = {}; <span class="sc_php_comment">// Required difficulty settings. All listed difficulties has to be enabled</span>
	};
 
	<span class="sc_php_comment">// Examples</span>
	<span class="sc_php_keyword">class</span> <span class="sc_php_normal">TaskSucceeded</span>
	{
		<span class="sc_php_normal">title</span> = "<span class="sc_php_text">Tche Accomplie</span>";
		<span class="sc_php_normal">iconPicture</span> = "<span class="sc_php_text">\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa</span>";
		<span class="sc_php_normal">description</span> = "<span class="sc_php_text">%1</span>";
		<span class="sc_php_normal">color</span>&#91;&#93; = {<span class="sc_php_normal">0</span>,<span class="sc_php_normal">1</span>,<span class="sc_php_normal">0</span>,<span class="sc_php_normal">1</span>};
		<span class="sc_php_normal">priority</span> = <span class="sc_php_normal">2</span>;
	};
	<span class="sc_php_keyword">class</span> <span class="sc_php_normal">TaskAssigned</span>
	{
		<span class="sc_php_normal">title</span> = "<span class="sc_php_text">Tche Assigne</span>";
		<span class="sc_php_normal">iconPicture</span> = "<span class="sc_php_text">\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa</span>";
		<span class="sc_php_normal">description</span> = "<span class="sc_php_text">%1</span>";
		<span class="sc_php_normal">priority</span> = <span class="sc_php_normal">7</span>;
	};
	<span class="sc_php_keyword">class</span> <span class="sc_php_normal">TaskCanceled</span>
	{
		<span class="sc_php_normal">title</span> = "<span class="sc_php_text">Tche Annule</span>";
		<span class="sc_php_normal">iconPicture</span> = "<span class="sc_php_text">\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa</span>";
		<span class="sc_php_normal">description</span> = "<span class="sc_php_text">%1</span>";
		<span class="sc_php_normal">color</span>&#91;&#93; = {<span class="sc_php_normal">0</span>,<span class="sc_php_normal">1</span>,<span class="sc_php_normal">1</span>,<span class="sc_php_normal">1</span>};
		<span class="sc_php_normal">priority</span> = <span class="sc_php_normal">4</span>;
	};
	<span class="sc_php_keyword">class</span> <span class="sc_php_normal">TaskFailed</span>
	{
		<span class="sc_php_normal">title</span> = "<span class="sc_php_text">Tche Echec</span>";
		<span class="sc_php_normal">iconPicture</span> = "<span class="sc_php_text">\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa</span>";
		<span class="sc_php_normal">description</span> = "<span class="sc_php_text">%1</span>";
		<span class="sc_php_normal">color</span>&#91;&#93; = {<span class="sc_php_normal">1</span>,<span class="sc_php_normal">0</span>,<span class="sc_php_normal">0</span>,<span class="sc_php_normal">1</span>};
		<span class="sc_php_normal">priority</span> = <span class="sc_php_normal">8</span>;
	};
	<span class="sc_php_keyword">class</span> <span class="sc_php_normal">ScoreAdded</span>
	{
		<span class="sc_php_normal">title</span> = "<span class="sc_php_text">Score bonus</span>";
		<span class="sc_php_normal">iconText</span> = "<span class="sc_php_text">+%2</span>";
		<span class="sc_php_normal">description</span> = "<span class="sc_php_text">%1</span>";
		<span class="sc_php_normal">color</span>&#91;&#93; = {<span class="sc_php_normal">1</span>,<span class="sc_php_normal">1</span>,.<span class="sc_php_normal">5</span>,<span class="sc_php_normal">1</span>};
		<span class="sc_php_normal">priority</span> = <span class="sc_php_normal">0</span>;
		<span class="sc_php_normal">difficulty</span>&#91;&#93; = {"<span class="sc_php_text">netStats</span>"};
	};
};
	<span class="sc_php_keyword">class</span> <span class="sc_php_normal">CfgDebriefingSections</span>
{
	<span class="sc_php_keyword">class</span> <span class="sc_php_normal">Loot</span>
	{
		<span class="sc_php_normal">title</span> = "<span class="sc_php_text">Collected weapons</span>";
		<span class="sc_php_normal">variable</span> = "<span class="sc_php_text">BIS_loot</span>";
	};
};</pre></div> 
 
 
<b><u>Fichier Init.sqf</u></b> 
 
 
<div class="code"><div class="code_title">Code (<a href="#" onclick="selectCode(this.parentNode.parentNode.getElementsByTagName('PRE')[0]); return false">Sélectionner</a>)</div><pre class="code_content">server execVM "revive_init.sqf";

//Mission parameters
skiptime &#40;paramsArray select 0&#41;;
sleep 5;

_nul = &#91;&#93; execVM "briefing.sqf";
</pre></div> 
 
 
<span style="font-size: 20px"><span style="color: #00c000"><b>Vidéo Tuto</b></span></span> 
 
<div style="text-align: center"><iframe width="560" height="315" src="https://www.youtube.com/embed/ofmrY_IY5EM" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div> 
<div style="text-align: center"><a href="http://www.youtube.com/channel/UC7Hj1ldxwyjqQxUF4MXUN9w" class="fsbcode_url" title="http://www.youtube.com/channel/UC7Hj1ldxwyjqQxUF4MXUN9w" target="_blank">http://www.youtube.com/channel/UC7Hj1ldxwyjqQxUF4MXUN9w</a></div> 
 
<span style="font-size: 20px"><span style="color: #00c000"><b>Liens de téléchargement</b></span></span> 
 
<u>Version Armaholic</u> : 
<a href="http://www.armaholic.com/page.php?id=19974&amp;highlight=REVIVE%2BARMA3" class="fsbcode_url" title="http://www.armaholic.com/page.php?id=19974&amp;highlight=REVIVE%2BARMA3" target="_blank">http://www.armaholic.com/page....=REVIVE%2BARMA3</a> 
 
<b><span style="font-size: 20px"><b>Bonne Edition !</b></span></b>  <img src="images/smileys/fsb2_godgrace.gif" title=":fsb2_godgrace:" alt=":fsb2_godgrace:" />  
JonyBIgooD]]></description>
			<author><![CDATA[staff@clan-ado.fr JonyBIgooD]]></author>
			<link><![CDATA[http://www.clan-ado.fr/forum//index.php?p=topic&amp;p_id=71156#p71156]]></link>
			<pubDate><![CDATA[Sat, 05 Oct 2013 21:38:16]]></pubDate>
			<guid isPermaLink="false"><![CDATA[http://www.clan-ado.fr/forum//index.php?p=topic&amp;p_id=71156#p71156]]></guid>
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