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		<title><![CDATA[Script pour Artillerie]]></title>
		<description><![CDATA[Non , regarde le chemin d'accès de ton script.<br />
Fait un screen de ton répertoire de ta mission. SVP]]></description>
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		<lastBuildDate><![CDATA[Fri, 04 Sep 2020 05:43:23]]></lastBuildDate>
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		<item>
			<title><![CDATA[Script pour Artillerie]]></title>
			<description><![CDATA[Non , regarde le chemin d'accès de ton script. 
Fait un screen de ton répertoire de ta mission. SVP]]></description>
			<author><![CDATA[staff@clan-ado.fr GMC]]></author>
			<link><![CDATA[http://www.clan-ado.fr/forum//index.php?p=topic&amp;p_id=89008#p89008]]></link>
			<pubDate><![CDATA[Fri, 04 Sep 2020 05:43:23]]></pubDate>
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			<title><![CDATA[Script pour Artillerie]]></title>
			<description><![CDATA[Cette fois, j'ai un autre message d'erreur qui apparait.  
ça me parle du dossier script cette fois ci.  
Est-ce que je dois modifier des choses sur ce documents sqf... je ne sais pas]]></description>
			<author><![CDATA[staff@clan-ado.fr jeje52]]></author>
			<link><![CDATA[http://www.clan-ado.fr/forum//index.php?p=topic&amp;p_id=89007#p89007]]></link>
			<pubDate><![CDATA[Thu, 03 Sep 2020 11:33:57]]></pubDate>
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			<title><![CDATA[Script pour Artillerie]]></title>
			<description><![CDATA[c'est le script: ligne de commande du scrip:  un fichier nom_script.sqf 
 
<div class="code"><div class="code_title">SQL (<a href="#" onclick="selectCode(this.parentNode.parentNode.getElementsByTagName('PRE')[0]); return false">Sélectionner</a>)</div><pre class="code_content">
// ==============================
// Conditions de sortie de script 
// ==============================
/*
	Argument <span class="sc_sql_numeric">1</span> &#40;String&#41; &#58; _target = cible
	Argument <span class="sc_sql_numeric">2</span> &#40;String&#41; &#58; _arty = unité de tir artillerie
	Argument <span class="sc_sql_numeric">3</span> &#40;String&#41; &#58; _timerBase = délais entre chaque tir
	Argument <span class="sc_sql_numeric">4</span> &#40;Val&#41;    &#58; _timerRandom = _this <span class="sc_sql_keyword">select</span> <span class="sc_sql_numeric">3</span>;
	Argument <span class="sc_sql_numeric">5</span> &#40;Val&#41;    &#58; _salves = nbre de tir '<span class="sc_sql_text">obus;
	Argument 6 &#40;Val&#41;    &#58; _bias = 359 Rayon
	Argument 7 &#40;String&#41; &#58; _munitions = type de munitions
	Argument 8 &#40;Val&#41;    &#58; _rayon d</span>'dimpact &#40;Facultatif&#41;
	---------------------------------------------------------------------------------------------

 	Faites un trigger activé par ce que vous voulez, choisissez une cible &#40;ex. target1&#41; et mettez dans le onActivation du trigger&#58;

	Commande à utiliser dans un déclencheur &#58;
	script = &#91;_target, _arty, _timerBase, _timerRandom, _salves, _bias, _munitions&#93; execVM '<span class="sc_sql_text">Scripts\ado_artillerie.sqf</span>' 

	---------------------------------------------------------------------------------------------
	Exemple &#58;
	script = &#91;arty_target1,m2,<span class="sc_sql_numeric">1</span>,<span class="sc_sql_numeric">1</span>,<span class="sc_sql_numeric">3</span>,<span class="sc_sql_numeric">359</span>,"<span class="sc_sql_text">8Rnd_82mm_Mo_shells</span>",<span class="sc_sql_numeric">45</span>&#93; execVM '<span class="sc_sql_text">Scripts\ado_artillerie.sqf</span>';

	---------------------------------------------------------------------------------------------
	cet exemple fait tirer le mortier '<span class="sc_sql_text">m1</span>' sur la cible '<span class="sc_sql_text">_arty</span>' toutes les <span class="sc_sql_numeric">1</span> secondes par salves de <span class="sc_sql_numeric">3</span> obus, sur un rayon de <span class="sc_sql_numeric">359</span>°,
	chaque obus est affecté par '<span class="sc_sql_text">imprcision, donc pas d</span>'lobus au même endroit.
	Le mortier tire à '<span class="sc_sql_text">infini, jusqu</span>'là la mort de la sible. 
*/

<span class="sc_sql_operator">if</span> &#40;!isServer&#41; exitwith  {sleep <span class="sc_sql_numeric">0</span>.<span class="sc_sql_numeric">1</span>;};										// Sortir du Script&#58; si pas le serveur.

_target = _this <span class="sc_sql_keyword">select</span> <span class="sc_sql_numeric">0</span>;
_arty = _this <span class="sc_sql_keyword">select</span> <span class="sc_sql_numeric">1</span>;
_timerBase = _this <span class="sc_sql_keyword">select</span> <span class="sc_sql_numeric">2</span>;
_timerRandom = _this <span class="sc_sql_keyword">select</span> <span class="sc_sql_numeric">3</span>;
_salves = _this <span class="sc_sql_keyword">select</span> <span class="sc_sql_numeric">4</span>;
_bias = _this <span class="sc_sql_keyword">select</span> <span class="sc_sql_numeric">5</span>;
_munitions = _this <span class="sc_sql_keyword">select</span> <span class="sc_sql_numeric">6</span>;
_rayon = _this <span class="sc_sql_keyword">select</span> <span class="sc_sql_numeric">7</span>;

while {alive _target} do {
	for "<span class="sc_sql_text">_i</span>" <span class="sc_sql_keyword">from</span> <span class="sc_sql_numeric">1</span> to _salves do {
		_targetX = &#40;getpos _target <span class="sc_sql_keyword">select</span> <span class="sc_sql_numeric">0</span>&#41;;
		_targetY = &#40;getpos _target <span class="sc_sql_keyword">select</span> <span class="sc_sql_numeric">1</span>&#41;;
		_targetZ = &#40;getpos _target <span class="sc_sql_keyword">select</span> <span class="sc_sql_numeric">2</span>&#41;;
		_arty setVehicleAmmoDef <span class="sc_sql_numeric">1</span>;
		<span class="sc_sql_operator">if</span> &#40;!alive _target&#41;  exitWith {};
		<span class="sc_sql_operator">if</span> &#40; _salves == <span class="sc_sql_numeric">0</span>&#41;  exitWith {};
		_arty commandArtilleryFire &#91;&#91;_targetX - &#40;_rayon*sin&#40;random _bias&#41;&#41;,_targetY - &#40;_rayon*cos&#40;random _bias&#41;&#41;,_targetZ&#93;, _munitions, <span class="sc_sql_numeric">1</span>&#93;; //<span class="sc_sql_numeric">45</span>
		sleep &#40;_timerBase + random _timerRandom&#41;;
	};
};
</pre></div> 
 
ligne de commande dans le trigger: [arty_target1,m2,1,1,3,359,"8Rnd_82mm_Mo_shells",45] execVM 'Scripts\ado_artillerie.sqf'; 
 
Chemin d’accès du script:  'Scripts\nom_script.sqf'; scripts = répertoire avec les scripts par exemple. 
 
Regarde aussi les images pour comprendre.]]></description>
			<author><![CDATA[staff@clan-ado.fr GMC]]></author>
			<link><![CDATA[http://www.clan-ado.fr/forum//index.php?p=topic&amp;p_id=89006#p89006]]></link>
			<pubDate><![CDATA[Wed, 02 Sep 2020 21:07:45]]></pubDate>
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			<title><![CDATA[Script pour Artillerie]]></title>
			<description><![CDATA[mais le script, c'est bien un doc que je fais et que je mets dans mon dossier mission, vue que c'est un sqf. 
Mais dedans, je mets quoi?]]></description>
			<author><![CDATA[staff@clan-ado.fr jeje52]]></author>
			<link><![CDATA[http://www.clan-ado.fr/forum//index.php?p=topic&amp;p_id=89005#p89005]]></link>
			<pubDate><![CDATA[Wed, 02 Sep 2020 20:01:07]]></pubDate>
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			<title><![CDATA[Script pour Artillerie]]></title>
			<description><![CDATA[Normal le " Scripts\ado_artillerie.sqf" fait partie du "Template ADO" que nous utilisons au sein du clan. Je pense que tu dois renommer le script comme tu le souhaites et que tu l'appelles en lieu et place de "ADO_Template/Scripts.."]]></description>
			<author><![CDATA[staff@clan-ado.fr philippe83]]></author>
			<link><![CDATA[http://www.clan-ado.fr/forum//index.php?p=topic&amp;p_id=89004#p89004]]></link>
			<pubDate><![CDATA[Wed, 02 Sep 2020 19:35:36]]></pubDate>
			<guid isPermaLink="false"><![CDATA[http://www.clan-ado.fr/forum//index.php?p=topic&amp;p_id=89004#p89004]]></guid>
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			<title><![CDATA[Script pour Artillerie]]></title>
			<description><![CDATA[à quoi correspond Scripts\ado_artillerie.sqf' ? 
 
Ceci, c'est juste pour l'exemple où je dois le mettre quelque part  
Argument 1 (String) : _target = cible 
	Argument 2 (String) : _arty = unité de tir artillerie 
	Argument 3 (String) : _timerBase = délais entre chaque tir 
	Argument 4 (Val)    : _timerRandom = _this select 3; 
	Argument 5 (Val)    : _salves = nbre de tir 'obus; 
	Argument 6 (Val)    : _bias = 359 Rayon 
	Argument 7 (String) : _munitions = type de munitions 
	Argument 8 (Val)    : _rayon d'dimpact (Facultatif) 
 
Et ça, j'en fais quoi aussi 
 
if (!isServer) exitwith  {sleep 0.1;};										// Sortir du Script: si pas le serveur. 
 
_target = _this select 0; 
_arty = _this select 1; 
_timerBase = _this select 2; 
_timerRandom = _this select 3; 
_salves = _this select 4; 
_bias = _this select 5; 
_munitions = _this select 6; 
_rayon = _this select 7; 
 
while {alive _target} do { 
	for "_i" from 1 to _salves do { 
		_targetX = (getpos _target select 0); 
		_targetY = (getpos _target select 1); 
		_targetZ = (getpos _target select 2); 
		_arty setVehicleAmmoDef 1; 
		if (!alive _target)  exitWith {}; 
		if ( _salves == 0)  exitWith {}; 
		_arty commandArtilleryFire [[_targetX - (_rayon*sin(random _bias)),_targetY - (_rayon*cos(random _bias)),_targetZ], _munitions, 1]; //45 
		sleep (_timerBase + random _timerRandom); 
	}; 
 
 
Ensuite que je passe le trigger, j'ai le message suivant qui apparaît " Script Script\ado_artillerie.sqf not found]]></description>
			<author><![CDATA[staff@clan-ado.fr jeje52]]></author>
			<link><![CDATA[http://www.clan-ado.fr/forum//index.php?p=topic&amp;p_id=89003#p89003]]></link>
			<pubDate><![CDATA[Wed, 02 Sep 2020 19:01:04]]></pubDate>
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		<item>
			<title><![CDATA[Script pour Artillerie]]></title>
			<description><![CDATA[Regarde ce petit script : 
 
<div class="code"><div class="code_title">SQL (<a href="#" onclick="selectCode(this.parentNode.parentNode.getElementsByTagName('PRE')[0]); return false">Sélectionner</a>)</div><pre class="code_content">
// ==============================
// Conditions de sortie de script 
// ==============================
/*
	Argument <span class="sc_sql_numeric">1</span> &#40;String&#41; &#58; _target = cible
	Argument <span class="sc_sql_numeric">2</span> &#40;String&#41; &#58; _arty = unité de tir artillerie
	Argument <span class="sc_sql_numeric">3</span> &#40;String&#41; &#58; _timerBase = délais entre chaque tir
	Argument <span class="sc_sql_numeric">4</span> &#40;Val&#41;    &#58; _timerRandom = _this <span class="sc_sql_keyword">select</span> <span class="sc_sql_numeric">3</span>;
	Argument <span class="sc_sql_numeric">5</span> &#40;Val&#41;    &#58; _salves = nbre de tir '<span class="sc_sql_text">obus;
	Argument 6 &#40;Val&#41;    &#58; _bias = 359 Rayon
	Argument 7 &#40;String&#41; &#58; _munitions = type de munitions
	Argument 8 &#40;Val&#41;    &#58; _rayon d</span>'dimpact &#40;Facultatif&#41;
	---------------------------------------------------------------------------------------------

 	Faites un trigger activé par ce que vous voulez, choisissez une cible &#40;ex. target1&#41; et mettez dans le onActivation du trigger&#58;

	Commande à utiliser dans un déclencheur &#58;
	script = &#91;_target, _arty, _timerBase, _timerRandom, _salves, _bias, _munitions&#93; execVM '<span class="sc_sql_text">Scripts\ado_artillerie.sqf</span>' 

	---------------------------------------------------------------------------------------------
	Exemple &#58;
	script = &#91;arty_target1,m2,<span class="sc_sql_numeric">1</span>,<span class="sc_sql_numeric">1</span>,<span class="sc_sql_numeric">3</span>,<span class="sc_sql_numeric">359</span>,"<span class="sc_sql_text">8Rnd_82mm_Mo_shells</span>",<span class="sc_sql_numeric">45</span>&#93; execVM '<span class="sc_sql_text">Scripts\ado_artillerie.sqf</span>';

	---------------------------------------------------------------------------------------------
	cet exemple fait tirer le mortier '<span class="sc_sql_text">m1</span>' sur la cible '<span class="sc_sql_text">_arty</span>' toutes les <span class="sc_sql_numeric">1</span> secondes par salves de <span class="sc_sql_numeric">3</span> obus, sur un rayon de <span class="sc_sql_numeric">359</span>°,
	chaque obus est affecté par '<span class="sc_sql_text">imprcision, donc pas d</span>'lobus au même endroit.
	Le mortier tire à '<span class="sc_sql_text">infini, jusqu</span>'là la mort de la sible. 
*/

<span class="sc_sql_operator">if</span> &#40;!isServer&#41; exitwith  {sleep <span class="sc_sql_numeric">0</span>.<span class="sc_sql_numeric">1</span>;};										// Sortir du Script&#58; si pas le serveur.

_target = _this <span class="sc_sql_keyword">select</span> <span class="sc_sql_numeric">0</span>;
_arty = _this <span class="sc_sql_keyword">select</span> <span class="sc_sql_numeric">1</span>;
_timerBase = _this <span class="sc_sql_keyword">select</span> <span class="sc_sql_numeric">2</span>;
_timerRandom = _this <span class="sc_sql_keyword">select</span> <span class="sc_sql_numeric">3</span>;
_salves = _this <span class="sc_sql_keyword">select</span> <span class="sc_sql_numeric">4</span>;
_bias = _this <span class="sc_sql_keyword">select</span> <span class="sc_sql_numeric">5</span>;
_munitions = _this <span class="sc_sql_keyword">select</span> <span class="sc_sql_numeric">6</span>;
_rayon = _this <span class="sc_sql_keyword">select</span> <span class="sc_sql_numeric">7</span>;

while {alive _target} do {
	for "<span class="sc_sql_text">_i</span>" <span class="sc_sql_keyword">from</span> <span class="sc_sql_numeric">1</span> to _salves do {
		_targetX = &#40;getpos _target <span class="sc_sql_keyword">select</span> <span class="sc_sql_numeric">0</span>&#41;;
		_targetY = &#40;getpos _target <span class="sc_sql_keyword">select</span> <span class="sc_sql_numeric">1</span>&#41;;
		_targetZ = &#40;getpos _target <span class="sc_sql_keyword">select</span> <span class="sc_sql_numeric">2</span>&#41;;
		_arty setVehicleAmmoDef <span class="sc_sql_numeric">1</span>;
		<span class="sc_sql_operator">if</span> &#40;!alive _target&#41;  exitWith {};
		<span class="sc_sql_operator">if</span> &#40; _salves == <span class="sc_sql_numeric">0</span>&#41;  exitWith {};
		_arty commandArtilleryFire &#91;&#91;_targetX - &#40;_rayon*sin&#40;random _bias&#41;&#41;,_targetY - &#40;_rayon*cos&#40;random _bias&#41;&#41;,_targetZ&#93;, _munitions, <span class="sc_sql_numeric">1</span>&#93;; //<span class="sc_sql_numeric">45</span>
		sleep &#40;_timerBase + random _timerRandom&#41;;
	};
};
</pre></div> 
 
<a href="http://membresado.free.fr/upload_images/images/max/1599064641_gmc.jpg" class="fsbcode_url" title="http://membresado.free.fr/upload_images/images/max/1599064641_gmc.jpg" target="_blank"><img src="http://membresado.free.fr/upload_images/images/min/1599064641_gmc.jpg" alt="http://membresado.free.fr/upload_images/images/min/1599064641_gmc.jpg"  /></a> <a href="http://membresado.free.fr/upload_images/images/max/1599064675_gmc.jpg" class="fsbcode_url" title="http://membresado.free.fr/upload_images/images/max/1599064675_gmc.jpg" target="_blank"><img src="http://membresado.free.fr/upload_images/images/min/1599064675_gmc.jpg" alt="http://membresado.free.fr/upload_images/images/min/1599064675_gmc.jpg"  /></a> <a href="http://membresado.free.fr/upload_images/images/max/1599064697_gmc.jpg" class="fsbcode_url" title="http://membresado.free.fr/upload_images/images/max/1599064697_gmc.jpg" target="_blank"><img src="http://membresado.free.fr/upload_images/images/min/1599064697_gmc.jpg" alt="http://membresado.free.fr/upload_images/images/min/1599064697_gmc.jpg"  /></a> <a href="http://membresado.free.fr/upload_images/images/max/1599064853_gmc.jpg" class="fsbcode_url" title="http://membresado.free.fr/upload_images/images/max/1599064853_gmc.jpg" target="_blank"><img src="http://membresado.free.fr/upload_images/images/min/1599064853_gmc.jpg" alt="http://membresado.free.fr/upload_images/images/min/1599064853_gmc.jpg"  /></a>]]></description>
			<author><![CDATA[staff@clan-ado.fr GMC]]></author>
			<link><![CDATA[http://www.clan-ado.fr/forum//index.php?p=topic&amp;p_id=89002#p89002]]></link>
			<pubDate><![CDATA[Wed, 02 Sep 2020 18:29:25]]></pubDate>
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			<title><![CDATA[Script pour Artillerie]]></title>
			<description><![CDATA[Bonjour à tous,  
 
Je vous écris, car j'ai un souci pour l'artillerie.  
En effet j'aimerais faire tirer un 2S9 SOCHOR OPFOR sur une cible.  
Par exemple, j'arrive avec mon équipe sur un trigger qui active le tir du blindée.  
J'ai regardé sur internet, mais rien du tout.  
Si vous avez un script pour ça, je suis preneur.  
Merci d'avance et merci pour l'autre topic sur le problème d'affichage.]]></description>
			<author><![CDATA[staff@clan-ado.fr jeje52]]></author>
			<link><![CDATA[http://www.clan-ado.fr/forum//index.php?p=topic&amp;p_id=89001#p89001]]></link>
			<pubDate><![CDATA[Wed, 02 Sep 2020 15:23:29]]></pubDate>
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